I needed a hexagonal part with a round hole in the middle. This would seem to be a challenge for ZBrush requiring an outside modeler. However, it is actually pretty easy in ZB if you know primitives and deformers.
First, we can start with our old friend the cylinder primitive:
Not very hexagonal yet, and too long, but we can fix that. We tweak the number of sides to 6 and shorten the z-length in the “initialize” menu:
Better, but no hole . . . We can solve that by setting the “inner radius”:
Nuts, close, but the inside whole isn’t round. I’ll need to fix that up before the boss sees it. I go ahead and make this a poly mesh and then group the inside polygons. I also divide the polymesh a few times (well, 3 actually) with the “SMT” option off (so that it doesn’t round off my hexagonal prism). Showing just the inside polygons (with display-double on for ease of viewing, I have:
Now if there was a easy way to round those off, I’d be home free. Hey, what about that “deformations” subpallet?
Ooo . . . I like that “RFlatten” thing . . . (It’s short for Radial Flatten). A little RFlatten and slight tweak of the size (with just X & Y turned on) and I have a nice round hole. 
Unhiding my geometry, I’m good to go:
Total time to model: less than two minutes.










Due to a lack of time, and no longer being involved with Luxology’s beta programs, I can no longer offer support for my free tools (MDD I/O and Sculpie Workbench.) Also, for pure sculpting, I recommending solutions like Silo (much cheaper and cleaner interface) and Zbrush 3 (still the best sculpting solution available despite it’s current rough edges on the Mac.) Modo seems to have headed into a more ArcViz strategy and has been putting much more time into it’s rendering side than into fixing the bugs with it’s polygon editing tools. Perhaps they’re planning to move more into Lightwave’s space, but without significant animation tools (and no sign of these on the horizon) it seems that Modo will be relegated to high performance stills and product shots, not really a production platform. Unfortunately with Cinema 4D already 64-bit, and Luxology struggling to get to 64-bit memory, I think they’re heading towards irrelevancy unless the recapture the momentum they had a mere 24 months ago. Stay tuned as we go from a buggy Modo 302 (at least for its high end features) to 401 (rumored to be in beta test.)