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	<title>Comments for Lovecraft Forest</title>
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	<link>http://www.lovecraftforest.com/blog</link>
	<description>Kerwin's Musings And Other Discoveries</description>
	<lastBuildDate>Wed, 28 Jul 2010 01:29:56 +0000</lastBuildDate>
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		<title>Comment on Sculpted Prims in Modo, Part II by Kerwin</title>
		<link>http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/comment-page-1/#comment-311</link>
		<dc:creator>Kerwin</dc:creator>
		<pubDate>Wed, 28 Jul 2010 01:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/#comment-311</guid>
		<description>I can no longer support Modo-based tools.  see http://www.lovecraftforest.com/blog/2008/12/18/no-more-modo-support/

Thanks!
-K</description>
		<content:encoded><![CDATA[<p>I can no longer support Modo-based tools.  see <a href="http://www.lovecraftforest.com/blog/2008/12/18/no-more-modo-support/" rel="nofollow">http://www.lovecraftforest.com/blog/2008/12/18/no-more-modo-support/</a></p>
<p>Thanks!<br />
-K</p>
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		<title>Comment on Sculpted Prims in Modo, Part II by Digital_Glass</title>
		<link>http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/comment-page-1/#comment-310</link>
		<dc:creator>Digital_Glass</dc:creator>
		<pubDate>Tue, 27 Jul 2010 21:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/#comment-310</guid>
		<description>I know it&#039;s been awhile since you posted this, but I was wondering if it still works the same. Do you think you could possibly do a tutorial video? I tried following your instructions but I got lost along the way and can&#039;t seem to figure out how to export my meshes to SL. Thanks in advance.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s been awhile since you posted this, but I was wondering if it still works the same. Do you think you could possibly do a tutorial video? I tried following your instructions but I got lost along the way and can&#8217;t seem to figure out how to export my meshes to SL. Thanks in advance.</p>
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		<title>Comment on ZBRUSH 3.1 AND THE MAC &#8212; A REVIEW by Using ZBrush3 in VMware Fusion &#171; The Sculpted Mesh</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-291</link>
		<dc:creator>Using ZBrush3 in VMware Fusion &#171; The Sculpted Mesh</dc:creator>
		<pubDate>Thu, 17 Jun 2010 00:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-291</guid>
		<description>[...] 8/23/07: I no longer recommend ZB3 on the Mac. See my review: http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK, so Pixologic dropped the ball [...]</description>
		<content:encoded><![CDATA[<p>[...] 8/23/07: I no longer recommend ZB3 on the Mac. See my review: <a href="http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK" rel="nofollow">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK</a>, so Pixologic dropped the ball [...]</p>
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		<title>Comment on Zbrush Mechanical Part 5, Quick Alpha From Geometry by Zbrush Mechanical Part 7, Nurnies &#171; The Sculpted Mesh</title>
		<link>http://www.lovecraftforest.com/blog/2009/01/05/zbrush-mechanical-part-5-quick-alpha-from-geometry/comment-page-1/#comment-290</link>
		<dc:creator>Zbrush Mechanical Part 7, Nurnies &#171; The Sculpted Mesh</dc:creator>
		<pubDate>Thu, 17 Jun 2010 00:33:06 +0000</pubDate>
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		<description>[...] you look back at part 5 of this series on Zbrush Mechanical, you&#039;ll quickly be able to make fast alphas from your nurnies [...]</description>
		<content:encoded><![CDATA[<p>[...] you look back at part 5 of this series on Zbrush Mechanical, you&#39;ll quickly be able to make fast alphas from your nurnies [...]</p>
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		<title>Comment on MDD for C4D to Modo301 by Kai The Stuff Guy &#187; Top 10 Free Cinema 4D plugins</title>
		<link>http://www.lovecraftforest.com/blog/2007/06/13/mdd-for-c4d-to-modo301/comment-page-1/#comment-111</link>
		<dc:creator>Kai The Stuff Guy &#187; Top 10 Free Cinema 4D plugins</dc:creator>
		<pubDate>Mon, 26 Jan 2009 11:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/06/13/mdd-for-c4d-to-modo301/#comment-111</guid>
		<description>[...] ) MDD Chance are your going to need to move animation from one app to another, and while FBX and Collada [...]</description>
		<content:encoded><![CDATA[<p>[...] ) MDD Chance are your going to need to move animation from one app to another, and while FBX and Collada [...]</p>
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