Archive for December, 2008

Zbrush Mechanical Part 4, Rounded Holes

I needed a hexagonal part with a round hole in the middle.   This would seem to be a challenge for ZBrush requiring an outside modeler.   However, it is actually pretty easy in ZB if you know primitives and deformers.

First, we can start with our old friend the cylinder primitive:cyl1   

Not very hexagonal yet, and too long, but we can fix that.  We tweak the number of sides to 6 and shorten the z-length in the “initialize” menu:hex2

Better, but no hole . . . We can solve that by setting the “inner radius”:hexhole3

Nuts, close, but the inside whole isn’t round.   I’ll need to fix that up before the boss sees it.   I go ahead and make this a poly mesh and then group the inside polygons.  I also divide the polymesh a few times (well, 3 actually) with the “SMT” option off (so that it doesn’t round off my hexagonal prism).  Showing just the inside polygons (with display-double on for ease of viewing, I have:

holegroup4

Now if there was a easy way to round those off, I’d be home free.   Hey, what about that “deformations” subpallet?defmenu

Ooo . . . I like that “RFlatten” thing . . . (It’s short for Radial Flatten).   A little RFlatten and slight tweak of the size (with just X & Y turned on) and I have a nice round hole.  roundedhole5

Unhiding my geometry, I’m good to go:finishedhex

Total time to  model: less than two minutes.

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Zbrush Mac Saga Update, A Date for a Date

We’ll, after saying nothing much since Siggraph (shortly after Pix announced they would deliver ZB 3.5 in Q4 2008 and this would finally unify the Mac and PC version.)   Today, not suprisingly, they finnaly made their next announcement.  

Hi,
The next ZBrush version is currently in development. Information about its release date will be made available 1st Qtr 09.
Thank you for your patience  
Happy ZBrushing! and Happy New Year!
__________________
So, no mention of the fix for displacement mapping, no acknowledgement of the absense of Zmapper, and no ETA for the eccentric behavior of Zbrush canvas (such as arbitrary scaling of the canvas to square form factors.)
It’s a sad thing that Pixologic, which has such a fine sculpting product, can’t do a little better at improving the issues with the Mac version nor provide any form of satisfactory communication as to when they might address the serious issues with the product.
Perhaps we’ll hear more in Mach . . . but given Pixologic’s difficulties with the calendar, I remain on the fence about recommending ZB to anyone who works with Macs.
-K

Zbrush Mechanical Part 3, Springing Into Action

Springs are fun and a handy way to add a common mechanical detail.   Zbrush has a built-in spring generator, called the helix primitive.   A little setting of the initialize parameters and we get something like this:

Basic Spring

Basic Spring

(You did know about the initialize subpallet didn’t you?   If not, load up a few 3D primitives in Zbrush and look down the tools menu for the subpallet with “Initialize”.   Here you can set all sorts of neat starting shapes for your primitives before making them into a polymesh.)

I didn’t make this a polymesh right away, keeping it as a helix primitive.   I’m going to use a little know feature of primitives–col masking.   Also, to give me some more resolution, I divided my spring a couple times by going to the geometry subpallet.   (Yes, you can divide primitives the same as polymeshes!)   

Inside the masking subpallet are some handy features that only work with primitives marked “col”, “row”, and “grid” with a couple mysterious slides marked “sel” and “skip”.   You push any of these buttons on an unmasked primitive, nothing seems to happen and thus many a tyro is frustrated by them.   This is because these buttons selective remove masks, not add them.   (It feels counterintuitive to me too, but this is ZB, after all–which often feels like it was built on “opposite day” at first.)

The sel slider will choose how many adjacent rows or columns of the primitives polygon grid will be selected.   The skip slider will  then decide how many to skip before selecting.   To get a nice box cutout, I’m going to select 3 and skip 4 which will give me a nice alternation.   Now, before I go rushing to pushing the “col” button, I do the all important first step–I hit the “mask all” button on the masking subpallet.  A press of the magic col button and I have a nice ring mask on my spring:

Masked Spring

Masked Spring

With my plain-jane spring now nicely masked, I can use “inflate” under the deformations subpallet to pull in the unmasked parts to give some additional texture.   A little fiddling, and I have something like this:

picture-6

Textured Spring

Add a couple of creative cylinders, and I have this:

 

Completed Spring

Completed Spring

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Vanishing Poems

poetical-workI’ve noticed that the 2001 edition of Lovecraft’s Poetry, The Ancient Track, is getting harder to obtain, so I thought I mention it here, since the previous collected poems was back in 1963.  This is the volume edited by S.T. Joshi and published by Nightshade Books.   While I enjoy Lovecraft’s poetical works, I do not consider myself much of an expert on them.    They reveal an interesting facet of Lovecraft’s work since from an early age he had designs on being among the great poets.   Weighing in at more than 500 pages, it is the most complete compendium of all of Lovecraft’s surviving poetry.  Several sellers can be reached through Amazon, and it goes for about thirty dollars.   So, if you’re completing your Lovecraft collected works, you may want to catch this one before it goes out of print.

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Merry Christmas!

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