Archive for January, 2009

Zbrush Mechanical Part 11, Wireframes

box

Wireframe cages are handy.    They’re pretty easy to make.   In fact, you can make a wireframe of any mesh’s level 1 polygons quite easily.    You start with your basic mesh, and apply UVTile UVs from the UV pallet.  

Subdivide the model 3 or 4 times so you have some nice detailed geometry to work with and store a Morph Target use “StoreMT” on the Morph Target pallet–we’ll need this later.  

 

al28

Next, we want to mask the wire look.  This is easy–alpha 28.  It just looks like a square smaller than the the full alpha space.  

 

 

Use “Mask by Alpha” on the Masking subpallet and invert.   I filled out the mask top and bottom squares from my alpha because I’m going to want a place to drop in a logo later.  invertmt

A quick application of inflate and we have the shape protruding up from the basic object.  inflate

If only Zbrush had a way to just save this frame and chuck the rest.  It does!   Remember that morph target we saved?   Well, there is another handy button on the Morph Target panel marked “Create Diff”.   Press it once and it will create a new tool in the tool pallet which is the difference between the existing mesh and its stored morph target.   Since we only raised up the wire shape, that’s the only difference and that’s what we’ll have left, leaving us with nice wireframe shape.cage

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I’m Famous (or Infamous)

tdwmarch09I’m quoted in 3D World’s March 2009 issue in the Article, Zbrush for Mac Trips Up.   I won’t reprint the whole article here since the specter of copyright violation has been raised (oddly by Pixologic and not 3D World.)   Relying on the journalistic protections of the 1st Amendment to the US Constitution and subsequent “Fair Use” rulings of the US Supreme court, I’ll entertain you here with a few tidbits from the article, which can be found on page 28 of the March issue.

The article begins with: “The relationship between Zbrush Developer Pixologic and some  Mac-owning members of its customer base have deteriorated after the company’s garbled response to an apparent major bug in the latest release of Zbrush for Mac OS X.

I’m quoted as saying (from one of my forum posts on the subject): “It’s important for Pixologic to understand that incompleteness, costly work-arounds, and unknown timelines for fixes simply to reach parity in key functionality [with the Windows release] is not what we expect as customers.”

Jamie Labelle (Pixologic’s General manager) is quoted in the same article as saying: “There was a problem on our side with lack of communication . . . but for some it does work and for others, it is an issue.”

Labelle did not rule out a patch.   He is quoted in the article as saying “It depends on how [the tool] will be re-written.”

Red Ring of Death

rrodDon’t let anyone tell you that Xbox 360 Elites are immune that that most ubiquitous of Xbox360 hardware problems: the infamous Red Ring of Death.  We’ve all heard of it, where the Xbox sullenly displays three red lights in the front and nothing but nothing seems to be able to bring it back to life except sending it off to Redmond for repairs.

It happened to mine just after Christmas.   The machine being more than a year old, Microsoft wanted to charge me for repairs, so I was more inclined to find what was going on.   I looked at a number of remedies, many intriguing to out and out bizarre.  A common thread seemed to be that forced overheats might bring the device back to life.    More investigation yielded that most Red Ring of Death (RROD) problems are caused by a connection failure between CPU and GPU.

The fix to the problem for me (actually Mathue did most of the work, I just did the research) turned out to be correcting a flaw in the basic Xbox360 design–the way heat sinks are held in place–a problem that remains in the Elite model the same as the basic model.   This is not a project for the faint of heart and requires some technical knowledge.   If you’re not comfortable working inside of electronics, the fix best be left to technician.  The current mounting system in Xbox360’s does not prevent the very hot CPUs and GPUs from deforming in their surface connection with the mother board and the fix is to assure that the chips a tightly sandwiched between the heat sinks and the mother board.

While usually skeptical of these things, you can either search out on you tube some ideas of how to replace the heat sink bracketing system with steel screws/bolts some good info here.)   You will also need to re-heat with a hairdryer or heat gun some key components to re-establish their connection with the mother board.  This is a delicate operation.  I ultimately paid the $25 for information from http://3redlightfix.com/.   While their information is pricey, it does appear to work and does provide you with step-by-step info for finding you way around the Xbox360 interior.

The Xbox360 is the machine for Halo3, but I have not found that it is a well built machine.  Maybe they’ll get it right with Windows7 on the Xbox720.  :)

After about three weeks of testing, I find that fix keeps things going for a while, but it does not seem to be as permanent a fix as we could hope for.   I find that the fix needs to be repeated too frequently as the thermal problems will likely continue.   The only permanent fix would have to come from Microsoft in the form of a better design.

-K

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Zbrush Mechanical Part 10, Parts from Parts

finalThis isn’t really a Zbrush tip, per se, but I’m often surprised by frustrated modelers when they hit a wall saying, “This is way too complex!”   What they sometimes have failed to notice, in the pursuit of efficient modeling is that complex machines are often built out of assemblies which are made of subassemblies which are made up of even smaller sub-assemblies and ultimately out of individual (often cast) parts.   Observation of existing machines (and even disassembling a few) can improve your mechanical modeling.   To approach this piece of a leg, I didn’t start with the whole piece.  Instead, I recognized the sides were (at least in my concept sketch) just a mirrored pair of simple subassemblies.   A couple of cylinders and box (suitable beveled by masking and inflating.

Thanks to subtools, I only had to make one cylinder and one box which makes the basic strutsubassemSince I don’t plan to take this apart, I went ahead and merged these into a single tool–if I thought I would need to edit the diameters of the cylinders or something, I might have left these in pieces to adjust them.   (I do bend them, but fortunately I don’t need them in pieces for that.   To build up more of my machine part, I then take two of the assemblies plus a hollow cylinder to build up my next subassembly.assembly

I haven’t built out some super machine with this yet (it will probably be the shin of some mechanical dinosaur when I’m done with it) but you get the idea–work with bite-sized parts and pretty quickly you can get some complex machinery (even without sophisticated texturing.)   This whole mechanical part was really created with just 3 simple forms, suitably scaled, deformed, and positioned.

Add a few more assemblies:progres090101

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Kylemore Abby

Connenara Region, Ireland

kylemore-abby

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