Archive for January, 2009

Zbrush Mechanical Part 6, Twist & Turn

How about a thumb pin like this?  final-knob1

Pretty tough?   Not really!  Start with your basic cylinder with about 172 by 100 divisions:basic-cyl2

Now a little masking using Ctrl-drag:first-mask3

Invert  (ctrl-tap outside the model) and inflate (Deformation subpallet):inflate4

Now for some stripes.   On the masking subpallet, Mask All, and then set sel and skip to 3 and 8.   Hit Col for a nice striped mask:stripe-mask5

Let’s restrict to our inflated area plus a nice little edge:limit-stripes6

Inflate again:second-inflate7

Pretty good, but I like ’em all twisty on thumb grips.  Grab and invert a quick selection:third-mask8

And Twist a couple of times (Deformation subpallet):twist9

A quick mask and deflate on the body, add a texture, and it’s done:final-knob10

Time to model, about 3 minutes.

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Zbrush Mechanical Part 5, Quick Alpha From Geometry

Zbrush makes it easy to quickly create an alpha from geometry, which in turn can be used to detail objects.   Let’s take the hex nut from the previous exercise.   By turning SMT on in the Geometry Subpallet art level 4 and subdividing a bit more I’ve rounded the edges to give me a nice bevel.   I just position it so I’m looking straight down on it, (use shift-drag outside the object to snap the view to the nearest orthogonal position.)  To make an Alpha from this shape, it’s just as easy as going to alpha pallet and clicking “GrabDoc”.   A new alpha is available on your alpha pallet, starting “ZGRAB” like magic!original-nut

You’re not quite done yet–ZB prefers square alphas to avoid distortion and because I was lazy, the canvas was actually 800 x 600.   It’s a quick fix in an image editor, so export the alpha from the image pallet, fire up photoshop and crop to 512×512.photoshopcrop

Name the file it something suitable, reload it into ZB, and now you sculpt with it using any brush you like (I prefer the Clay or Layer brushes for example.)  

hexhead

Turn on symmetry and with one stroke, I have detailing on a plate.sculpted-alpha

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Zbrush Mechanical Device Example

Here’s an example of using basic Zbrush building blocks.   I’ve not added much detail yet, but it gives you an idea of the power of ZB’s Primitives.   100% modeled and rendered in ZB 3.12 Mac.kfootsamp

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