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	<title>Lovecraft Forest &#187; Modo. Luxology</title>
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	<description>Kerwin's Musings And Other Discoveries</description>
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		<title>Modo 401 Reveals Continue</title>
		<link>http://www.lovecraftforest.com/blog/2009/05/04/modo-401-reveals-continue/</link>
		<comments>http://www.lovecraftforest.com/blog/2009/05/04/modo-401-reveals-continue/#comments</comments>
		<pubDate>Mon, 04 May 2009 22:49:10 +0000</pubDate>
		<dc:creator>Kerwin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Modo. Luxology]]></category>

		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/?p=631</guid>
		<description><![CDATA[Luxology&#8217;s &#8217;s intentions continue to come more into focus with each reveal.  I think it is pretty clear that Luxology is intending to move more into the ArcViz space as well as offer significant motion graphics capabilities.   In their latest reveal, they&#8217;re showing basic IK relationships between objects and path constraints.   It&#8217;s not Character Animation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lovecraftforest.com/blog/wp-content/uploads/2009/05/newmodologo.png" rel="lightbox[631]"><img class="alignright size-full wp-image-634" title="newmodologo" src="http://www.lovecraftforest.com/blog/wp-content/uploads/2009/05/newmodologo.png" alt="newmodologo" width="157" height="146" /></a>Luxology&#8217;s &#8217;s intentions continue to come more into focus with each reveal.  I think it is pretty clear that Luxology is intending to move more into the ArcViz space as well as offer significant motion graphics capabilities.   In their latest reveal, they&#8217;re showing basic IK relationships between objects and path constraints.   It&#8217;s not Character Animation (CA) like the bigger packages offer, but it is a clear start on the way to a full animation system.  Will 401 replace Maya, C4D, Lightwave, etc?   Probably not, but it is clear that they are trying for an all-in-one solution that can be used for a variety of paratical animations, including technical animation and architecture fly-throughs.</p>
<p>Still not addressed from my point-of-view is the model-creation side.   It feels like (despite some clever enhancements in the Modelling &#8220;reveal&#8221;) that Lux has stagnated here.    Very little has been said about sculpting or texturing.  That being said, Modo&#8217;s creatiion capabilities may be more restricted to traditional box-modeling (SDS) approaches as the performance of the sculpting solution is very limited when compared to more advanced solutions like Zbrush and Mudbox.    Similarly, I don&#8217;t see Modo 401 (yet) challenging Bodypaint&#8217;s more complete model painting environment.</p>
<p>So, 401 is shaping up as a bit of a risk for Luxology.   Not really the top modeler (though a very good one), not really a full animation package (though some interesting starts on basic object animation, hair and fibers), and a decent rendering system (though not quite as nice as a full nodal system.)  It&#8217;s a lot of middle, but I&#8217;m still waiting for Modo 401&#8217;s killer app to reveal itself.</p>
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