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	<title>Comments on: ZBRUSH 3.1 AND THE MAC &#8212; A REVIEW</title>
	<atom:link href="http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/</link>
	<description>Kerwin's Musings And Other Discoveries</description>
	<lastBuildDate>Wed, 28 Jul 2010 01:29:56 +0000</lastBuildDate>
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		<title>By: Using ZBrush3 in VMware Fusion &#171; The Sculpted Mesh</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-291</link>
		<dc:creator>Using ZBrush3 in VMware Fusion &#171; The Sculpted Mesh</dc:creator>
		<pubDate>Thu, 17 Jun 2010 00:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-291</guid>
		<description>[...] 8/23/07: I no longer recommend ZB3 on the Mac. See my review: http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK, so Pixologic dropped the ball [...]</description>
		<content:encoded><![CDATA[<p>[...] 8/23/07: I no longer recommend ZB3 on the Mac. See my review: <a href="http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK" rel="nofollow">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/___________________________________________________________________OK</a>, so Pixologic dropped the ball [...]</p>
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		<title>By: Kerwin</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-99</link>
		<dc:creator>Kerwin</dc:creator>
		<pubDate>Wed, 12 Nov 2008 03:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-99</guid>
		<description>I haven&#039;t tested Parallels as heavily.   The main thing is to install the Windows version of Wacom&#039;s drivers in the Windows virtual machine.   Then, in the USB menu, connect the Wacom tablet to windows.   You&#039;ll be able to use the Wacom tablet in Windows only when it&#039;s connected to the Windows guest, so keep a mac mouse handy as well.
-K</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t tested Parallels as heavily.   The main thing is to install the Windows version of Wacom&#8217;s drivers in the Windows virtual machine.   Then, in the USB menu, connect the Wacom tablet to windows.   You&#8217;ll be able to use the Wacom tablet in Windows only when it&#8217;s connected to the Windows guest, so keep a mac mouse handy as well.<br />
-K</p>
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		<title>By: starkca3</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-98</link>
		<dc:creator>starkca3</dc:creator>
		<pubDate>Wed, 12 Nov 2008 02:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-98</guid>
		<description>soo how can i get my pressure sensitivity on my wacom tablet to work when i&#039;m simulating windows? it works when i am only running windows but when i&#039;m on mac and using the parallels to simulate windows it doesnt work :(...help? i know this is an old blog buuut just thought i&#039;d give it a try.... email= starkllhs@yahoo.com. Thanks!</description>
		<content:encoded><![CDATA[<p>soo how can i get my pressure sensitivity on my wacom tablet to work when i&#8217;m simulating windows? it works when i am only running windows but when i&#8217;m on mac and using the parallels to simulate windows it doesnt work <img src='http://www.lovecraftforest.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> &#8230;help? i know this is an old blog buuut just thought i&#8217;d give it a try&#8230;. email= <a href="mailto:starkllhs@yahoo.com">starkllhs@yahoo.com</a>. Thanks!</p>
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		<title>By: Kerwin</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-60</link>
		<dc:creator>Kerwin</dc:creator>
		<pubDate>Sun, 27 Jan 2008 17:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-60</guid>
		<description>For working on second life skins I use mostly Photoshop and sometimes Modo.   Since Second Life can&#039;t really use ZB&#039;s displacements, I haven&#039;t even considered using ZB for clothing work.   For doing clothing, I would look at some of the effects that can be achieved with tiling patterns such as what Imagesynth (Luxology) or Eye Candy (Alien Skin) can do in 2D with Photoshop. 
-K</description>
		<content:encoded><![CDATA[<p>For working on second life skins I use mostly Photoshop and sometimes Modo.   Since Second Life can&#8217;t really use ZB&#8217;s displacements, I haven&#8217;t even considered using ZB for clothing work.   For doing clothing, I would look at some of the effects that can be achieved with tiling patterns such as what Imagesynth (Luxology) or Eye Candy (Alien Skin) can do in 2D with Photoshop.<br />
-K</p>
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		<title>By: inacentaur</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/comment-page-1/#comment-59</link>
		<dc:creator>inacentaur</dc:creator>
		<pubDate>Sun, 27 Jan 2008 12:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovecraftforest.com/blog/2007/08/19/zbrush-31-and-the-mac-a-review/#comment-59</guid>
		<description>I haven&#039;t used zbrush recently, but I&#039;m primarily using modo for both painting and modeling - especially painting and making clothing and skins for Second Life. You mentioned that modo is only missing zbrush&#039;s 2d features in the painting arena... would those be good for creating  clothing?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t used zbrush recently, but I&#8217;m primarily using modo for both painting and modeling &#8211; especially painting and making clothing and skins for Second Life. You mentioned that modo is only missing zbrush&#8217;s 2d features in the painting arena&#8230; would those be good for creating  clothing?</p>
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