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	<title>Comments on: Rotate, Scale, Translate . . . Hike!</title>
	<atom:link href="http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/</link>
	<description>Kerwin's Musings And Other Discoveries</description>
	<pubDate>Wed, 07 Jan 2009 03:50:29 +0000</pubDate>
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		<title>By: Kerwin</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/comment-page-1/#comment-51</link>
		<dc:creator>Kerwin</dc:creator>
		<pubDate>Mon, 29 Oct 2007 21:26:39 +0000</pubDate>
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		<description>Haven't tested cloth sim.   I can't remember if the the baked cloth sim isn't cached in Maxon's own format.   When I get a chance I'll try it and see if I can capture cloth sim point data.

-K</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t tested cloth sim.   I can&#8217;t remember if the the baked cloth sim isn&#8217;t cached in Maxon&#8217;s own format.   When I get a chance I&#8217;ll try it and see if I can capture cloth sim point data.</p>
<p>-K</p>
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		<title>By: ChrisC</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/comment-page-1/#comment-50</link>
		<dc:creator>ChrisC</dc:creator>
		<pubDate>Sat, 27 Oct 2007 08:35:00 +0000</pubDate>
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		<description>Hi Kerwin - thanks for the work on this so far, destined to be very useful. PSR works great. Have you managed to get a baked cloth sim out of C4D and into Modo? This would be really handy if it were possible!</description>
		<content:encoded><![CDATA[<p>Hi Kerwin - thanks for the work on this so far, destined to be very useful. PSR works great. Have you managed to get a baked cloth sim out of C4D and into Modo? This would be really handy if it were possible!</p>
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		<title>By: Kerwin</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/comment-page-1/#comment-42</link>
		<dc:creator>Kerwin</dc:creator>
		<pubDate>Fri, 03 Aug 2007 13:41:14 +0000</pubDate>
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		<description>I do indeed remember White Dwarf!   :)  Glad you like the plug-in!
-K</description>
		<content:encoded><![CDATA[<p>I do indeed remember White Dwarf!   <img src='http://www.lovecraftforest.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Glad you like the plug-in!<br />
-K</p>
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		<title>By: Blabberlicious</title>
		<link>http://www.lovecraftforest.com/blog/2007/08/02/rotate-scale-translate-hike/comment-page-1/#comment-41</link>
		<dc:creator>Blabberlicious</dc:creator>
		<pubDate>Fri, 03 Aug 2007 09:10:16 +0000</pubDate>
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		<description>Keep up the good work! 
Just made  the switch to C4D, but still want to keep Lightwave's render alive...
BTW, I used to work for Games Workshop back in the 80's. I was the 'Call of Cthulhu' editor for White Dwarf - it that means anything to you :-)</description>
		<content:encoded><![CDATA[<p>Keep up the good work!<br />
Just made  the switch to C4D, but still want to keep Lightwave&#8217;s render alive&#8230;<br />
BTW, I used to work for Games Workshop back in the 80&#8217;s. I was the &#8216;Call of Cthulhu&#8217; editor for White Dwarf - it that means anything to you <img src='http://www.lovecraftforest.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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