Getting Wired

Soren asked me about getting better eyes. I made these shots of my test kanga head to show exactly how much geometry is available in a sculpy. Here’s the head with deep eye sockets which don’t look very refined.

RRSolid3.png

Now here’s the wireframe (Cmd-shft-R from the Debug menu):

RR3Wire.png

As you can see, sculpies have a limited number of vertexes. Right now, capturing fine details will still have to be done with texture maps. In the future, we can hope that developers at LL can add Normal maps as well so we can create more sophisticated surfaces on top of simple wireframes.

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