Organizing Textures

I like textures . . . lots of them. For me, the simplicity of forms afforded by the range of prims available in Second Life are offset by the beauty and creativity of the textures you can add to prim surfaces. The problem is being able to easily store, organize, and work with them in SL. If only there was a HUD or something that could make the task a little easier. Even better, a HUD that could easily get out of your way while your working on an object without detaching it . . .

Well, there is a little engineering miracle. It’s called “Texture Master” and is developed by K.R. Engineering. This little tool lets you browse textures 16 at a time and put them into 16 categories.  It easily lets you zoom in and tile a selected texture before unpacking the texture back to your inventory. This great little gadget is easy to operate and puts your textures right were you need them.  With the categories you can keep all your stone, wood, and metal textures nicely organized.   Texture Master is available in a copyable version, so you can even organize by project into separate HUDs.  With access control, you can even share texture master with members of your group.

You can visit K.R. Enggineering’s store at: secondlife://Puea/99/104/25

TextureMaster.jpg

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